Every custom global, library, and function shipped by the Velocity Roblox module.
Names in the Environment section are top-level globals in your executor sandbox; the rest
live under the named tables (debug.*, crypt.*, Drawing.*, etc.).
Case-sensitive. Windows x64 only.
Executor identity, HWID, thread capabilities, fast flags, sandboxed globals, and script loading.
Read, write, list, and delete files under the executor's Workspace folder.
Native Windows file/folder picker prompts. All return nil if the user cancels.
External Windows console — allocated on first use.
Constants, upvalues, stack, protos, registry — under debug.* and as top-level globals.
Function creation, hooking, identification, and callstack inspection.
Bulk Instance access — includes hidden services and orphaned (nil-parent) objects.
Script bytecode, environments, hidden properties, and enumeration.
Raw metatable access + readonly toggle + namecall introspection.
Roblox signal helpers + a pure C++ userland Signal.new().
Cross-VM code execution and communication with Roblox's parallel-Luau Actor threads.
Walk the Luau heap.
Base64, AES-256, SHA/MD5 hashing, HMAC, random bytes, and LZ4 compression.
32-bit integer bitwise ops under bit.*. Matches the LuaJIT bit library.
Outbound HTTP client. Everything yields.
Synthesize mouse and keyboard input at the OS level.
Native D3D11 overlay renderer. Drawing.new(type) returns a mutable object.
Roblox window focus state.
Instance-cache manipulation.
LZ4 compression at the top level (also available under crypt.*).
Observe, modify, block, patch, and manually send Roblox network packets. Includes physics-replication suppression + per-ID rules.
Yielding WebSocket client wrapping Roblox's WebSocketService.
Stack multiple hooks on a single C closure — later hooks can chain into earlier ones.