identifyexecutor() → string, string
Returns executor name and version. Both branded
"Velocity".aliasesgetexecutorname
lua
local name, version = identifyexecutor() print(name, version) --> Velocity v1.3.6
gethwid() → string
Machine HWID used for license binding.
lua
print(gethwid()) --> "A1B2C3D4-…"
getidentity() → number
Current thread identity (Roblox capability level 1–8).
aliasesgetthreadidentity, getthreadcontext, get_thread_identity, get_thread_context
lua
print(getidentity()) --> 8
setidentity(level: number)
Sets current thread identity + rewrites the capability mask. Level 8 is the executor default.
aliasessetthreadidentity, setthreadcontext, set_thread_identity, set_thread_context
lua
setidentity(2) -- drop to level 2 for testing setidentity(8) -- restore
getfflag(name: string) → any
Read a Roblox fast-flag by name.
lua
print(getfflag("DebugDisableTelemetry")) --> false
setfflag(name: string, value: any)
Write a Roblox fast-flag by name.
lua
setfflag("DebugGraphicsPreferD3D11", "True")
checkcaller() → boolean
true if the calling thread is the executor VM (not a game script).
lua
if checkcaller() then print("running under the executor") end
cloneref(instance: Instance) → Instance
Returns a fresh userdata pointing at the same Instance —
x ~= cloneref(x) but both refer to the same object. Bypasses __eq-based hidden-service detection.aliasesclonereference
lua
local p = game:GetService("Players").LocalPlayer local p2 = cloneref(p) print(p == p2) --> false print(compareinstances(p, p2)) --> true
getgenv() → table
Executor's shared global environment. Persists across script loads.
lua
getgenv().sharedFlag = true -- other scripts see it via getgenv().sharedFlag
getreg() → table
Lua registry table.
lua
for k, v in pairs(getreg()) do print(k, typeof(v)) end
getrenv() → table
Roblox game-side global environment.
lua
local renv = getrenv() print(renv.game == game) --> true
gettenv(thread: thread) → table
Environment table of the given thread.
lua
local co = coroutine.create(function() end) local env = gettenv(co) print(env.print)
loadstring(source: string, chunkname: string?) → function | nil, string?
Compile a Lua string. Returns the loaded closure or
nil, err.aliasesexecutescript
lua
local f, err = loadstring("return 1 + 2") print(f()) --> 3
getscriptfromthread(thread: thread) → Instance?
The
LocalScript or ModuleScript that spawned the thread, if any.
lua
local script = getscriptfromthread(coroutine.running()) print(script and script:GetFullName())
getobjects(assetId: string | number) → {Instance}
Roblox
GetObjects — loads an asset and returns its top-level Instances.
lua
local objs = getobjects("rbxassetid://1818") for _, o in ipairs(objs) do print(o.Name) end
firetouchinterest(part: BasePart, humanoidPart: BasePart, action: number)
Fake a touch event.
action is 0 (touch) or 1 (untouch).
lua
local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart local block = workspace.KillBrick firetouchinterest(hrp, block, 0) -- start touch firetouchinterest(hrp, block, 1) -- end touch
queue_on_teleport(source: string)
Queues a script to run after the next teleport / place change.
aliasesqueueonteleport
lua
queue_on_teleport([[ print("hello from the new place") loadstring(game:HttpGet("https://example.com/main.lua"))() ]])
clearqueueonteleport()
Drop everything queued by
queue_on_teleport.aliasesclear_teleport_queue, clearteleportqueue
lua
clearqueueonteleport()
_G, shared — tables
Standard fresh global tables — persisted for the executor session.
lua
_G.counter = (_G.counter or 0) + 1 print(_G.counter)